﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using SLBehaviourSystem;
using SLAssetSystem;

[Serializable]
public class BehaviourTreeNodeJsonData
{
    public int Id;
    public Vector2 Position=Vector2.zero;
    public string Des;
    public BehaviourNodeType NodeType;
    public string RuntimeNodeType;
    public string RuntimeComponentType;
    public BehaviourInterruptType InterrupteType;
    public BehaviourExcuteType ExcuteType;
    public List<int> ChildIds;
    public List<Key2ValueJsonData> Datas;
}